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Maya arnold 202010/31/2023 ![]() ![]() To see what MIP-map levels are used during a render, I set the Arnold log verbosity to Info. My test 4k texture and its MIP-map levels:Ĭ:\Users\blairs>%A%\bin\oiiotool -v -info C:\temp\Ĭ:\temp\ : 4192 x 4192, 3 channel, half openexr Was super happy with the GPU speed/workflow but if it can´t do batchrender properly on a modern GPU, I wonder how renderers like Redshift/Octane (GPU only) deal with GPU memory handling with much more complex scenes. It seems with every frame the GPU memory use increases altought it´s the same textures and geometry for every frame(?). Why can Arnold render 20 frames but not all of them? ![]() I cannot simplify my scene since it´s already pretty basic with no other geometry than the car itself. Rendersettings / Arnold Renderer / Textures / Auto-convert Textures to TX & Use Existing TX Textures (toggle on/off) Rendersettings / Arnold Renderer / Textures / Max Cache Size (MB): 6144 (was 4096) Rendersettings / System / Maximum Texture Resolution: 2048 Try simplifying your scene or running on a GPU with more free RAM to see if it solves the crash. GPU MB free before rendering started and 114MB free when crash occurred OptiX error is: Memory allocation failed (Details: Function "_rtContextLaunch2D" caught exception: Out of memory) I looked into the Maya renderlog and the Error always mentions OptiX which is ON for denoising:Ġ0:08:16 8490MB ERROR | ran out of GPU memory during rendering. (one of the last three frames usually glitches with super weird texture effects, then renders 1 or 2 frames correctly and stops) I updated MTOA to 5.0.0.2 and thought it was fixed but it only rendered more frames like ~ 20 and then still quit rendering. ![]() It did that every time: "Rendering completed" Last night I wanted to render a turntable (PNG, RGB only, no AOVs) and Arnold GPU kept aborting the render after only 2 frames of 250 frames. The few other textures are small game-textures. I´ve been working on car-rendering lately mostly doing stills via GPU which worked fine.Ĭar body uses 4K UDIMs - 3 sets - color/roughness/normal.Ĭar wheels use 4K Texture - color/roughness/normal ![]()
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